Call for applications: The LVMH Innovation Award

The LVMH Innovation Award is an annual celebration of innovation in accordance with the core values of the Group, stimulating creativity and excellence with inventive projects.
Application Deadline in 2 months

Call for applications: The Expo 2020 Dubai - Innovation impact grant program

Expo Live’s flagship Innovation Impact Grant Programme will award injection funds up to USD 100,000 to support the growth of social enterprises, startups and grassroots projects from around the world whose solutions generate social value and are in line with Expo 2020 Dubai’s subthemes of Opportunity, Mobility and Sustainability.
Application Deadline in 12 days

UNWTO Partners with Niantic to Develop Innovative Tourism Experiences through Real-World Games

The World Tourism Organization (UNWTO) has partnered with one of its newest Affiliate Members, real-world games developer Niantic, to enhance global tourism through the use of mobile augmented reality game experiences.

Virtual Helsinki aims to attract a million virtual visitors to Helsinki in 2019

Virtual Helsinki is a digital twin of Helsinki that has been created by means of 3D modelling. The aim is to profile Helsinki as a centre of VR/AR expertise, as well as to attract a million virtual visitors to Helsinki in 2019.

Aerial Virtual Reality: Remote Tourism with Drones

This paper proposes a portable system for group-based exploration of remote landscapes in real-time. The system incorporates a drone for video capturing, a Raspberry Pi for wireless communication, an Android server for streaming and control, and one or more Android clients for rendering the footage in mobile virtual reality headsets.

Call for projects: The Digital Lab Africa - Innovative project in multimedia production : web creation, virtual reality, video game, animation and digital music

The call targets developing projects, in need of partners and financial support, innovative projects from the perspective of form, narration, content and technologies used, in one of the 5 categories of multimedia production: web creation, virtual reality, video game, digital music and animation.
Application Deadline in 25 days

Using Augmented Reality to inform consumer choice and lower carbon footprints

Using an AR smartphone app that combines comparative and detailed product information into personalized data and recommendations, a 23% reduction in carbon footprint was found for bottled water, and non-significant reductions for breakfast cereal.

EU Call for Proposals: Interactive Technologies

Interactive technologies such as Augmented (AR) and Virtual Reality (VR) are set to transform the ways in which people communicate, interact and share information on the internet and beyond.
Applications are closed
a month ago

Developing and Evaluating a Virtual Reality-Based Navigation System for Pre-Sale Housing Sales

In the real estate market, VR can also play an important role in affecting buyers’ housing purchasing decisions, especially for housing markets in Asia, where the pre-sale system is extremely common.

EU's Call for Proposals: An empowering, inclusive Next Generation Internet

The objective is to support actions on smarter, open, trusted and personalised learning solutions to optimise digital learning and to allow learners to engage and interact with content and with peers.
Application Deadline in 3 months

Gartner Identifies the Top 10 Strategic Technology Trends for 2019

“The Intelligent Digital Mesh has been a consistent theme for the past two years and continues as a major driver through 2019. Trends under each of these three themes are a key ingredient in driving a continuous innovation process as part of a ContinuousNEXT strategy,” said David Cearley, vice president and Gartner Fellow.

Call for Applications: The Museum of the Future's Accelerator Programme

The first challenge, Advanced Wearable Devices, focuses on leveraging the combination of sensor devices, and applications to create a truly incredible visitor experience.
Applications are closed
7 months ago

Validity of VR Technology on the Smartphone for the Study of Wind Park Soundscapes

The virtual reality of the landscape environment supplies a high level of realism of the real environment, and may improve the public awareness and acceptance of wind park projects.
7 months ago

Three technology trends that will define the future of travel

The 2018 report evaluates automation, authenticity and blockchain as three major areas for consideration.
8 months ago

EU Call for Proposals: Technologies for first responders

Proposals are invited to propose novel solutions improving the protection of first responders against multiple and unexpected dangers, or enhancing their capacities by addressing related research and innovation issues.
Applications are closed
8 months ago

FLAME Open Call for Experiments: Interactive media content delivered through current and emerging human-computer interfaces

FLAME works within the creative industries to create exciting, viable applications for the Future Media Internet (FMI) that bring value to the many sectors dependent on effective production and distribution of media content, such as broadcast, gaming, education, and beyond into healthcare and smart city management.
Applications are closed
8 months ago

MIDIH Call for Proposals: T3 Topic - Advanced applications of AR / VR Technologies for Remote Training / Maintenance Operations (Smart Product and Smart Factory)

In a Smart Factory scenarios, production systems, machineries, robots, warehouses, AGVs need to be properly virtualised, while in a Smart Product scenarios, virtual models are needed for complex products such as airplanes, vessels, trucks.
Applications are closed
8 months ago

Virtual Reality in Retail and Marketing to Generate US$1.8 billion in 2022

ABI Research, a market-foresight advisory firm providing strategic guidance on the most compelling transformative technologies, forecasts that VR in retail and marketing sectors is expected to generate US$1.8 billion in 2022.
9 months ago

L'Oréal announces the acquisition of ModiFace, leader in augmented reality and artificial intelligence applied to the beauty industry

L'Oréal announces the acquisition of 100% of the Canadian company ModiFace, an internationally recognized leader in augmented reality and artificial intelligence applied to the beauty industry.
9 months ago

Call for Applications: Intelligence X.0 for Startups

CODE_n is looking for groundbreaking business models and use cases based on pioneering technologies. This year’s CONTEST, “Intelligence X.0,” will spotlight the 50 most progressive startups and industry disruptors worldwide.
Applications are closed
9 months ago

European Space Agency's Call for Proposals: Organic Best Practices & Ecosystem Preservation

The European Space Agency’s Organic Best Practices & Ecosystem Preservation Kick-Start Activity offers support and funding to companies looking to develop space empowered services for the preservation of our environment.
Applications are closed
9 months ago

Call for Projects: Women Entrepreneurs Powering the Digital Creative Industries

This initiative expands the actions of the International Fund for Cultural Diversity by supporting projects from national and international NGOs that promote young female cultural entrepreneurs working in the digital creative industries. It is designed to increase opportunities for U40 women to access funding, infrastructure, equipment and co-production opportunities in the digital creative industries.
Applications are closed
10 months ago

EU Call for Proposals: Transformative impact of disruptive technologies in public services

The use of disruptive technologies (such as block-chain, big data analytics, Internet of Things, virtual reality, augmented reality, artificial intelligence, algorithmic techniques, simulations and gamification) in public administrations, public goods, public governance, public engagement, public-private partnerships, public third sector partnerships and policy impact assessment is growing and can be very beneficial.
Applications are closed
10 months ago

EU Call for Proposals: Inclusive and sustainable growth through cultural and creative industries and the arts

Proposals should develop a comprehensive understanding of CCIs, improving indicators at national and at EU level. Using multidisciplinary qualitative and quantitative research approaches as relevant, they should assess knowledge gaps on the role of specific skills (including digital and artistic) and traditional crafts, education and training, and design and creativity.
Applications are closed
10 months ago

One Hour of Video Gaming Can Increase the Brain’s Ability to Focus

The research team found changes in brain activity and increased performance on tests of visual selective activity in subjects who had spent one hour playing the League of Legends video game. Their results are published in the journal Frontiers in Human Neuroscience.
10 months ago

Chinese Virtual Reality market will grow at CAGR 46% to reach 20.5 million VR HMD unit shipments in 2022

The Chinese Virtual Reality (VR) market has experienced a significant growth over the past two years due to the low cost VR hardware and software developments and mainly driven by the use cases in Entertainment and Retail & Marketing applications.
10 months ago

EU Call for Proposals: Virtual product development and production of all types of electrified vehicles and components

The challenge will be that next generation virtual product engineering and manufacturing tools become fully integrated and adaptable across the entire value chain of electrified vehicles including production, operation and maintenance in accordance with the principles of Industry 4.0.
Applications are closed
10 months ago

EU Call for Proposals: STARTS Prize 2018 – Grand prize of the European Commission honoring innovation in technology, industry and society stimulated by the arts

The artistic practice of creative exploration and experimental appropriation of new technologies has a wide reaching potential to contribute to the development of new products and new economic, social and business models.
Applications are closed
10 months ago

EU Call for Proposals: Support for Development of European Video Games

The objective is to increase the capacity of European video game producers to develop projects with highly innovative content and quality gameplay, which will have the potential to circulate throughout Europe and beyond and to improve the competiveness of the European video games industry in European and international markets by enabling the retention of intellectual property by European developers.
Applications are closed
10 months ago

Call for Proposals: The True AR Challenge - Create Augmented Reality applications for cars

VR, AR, and mobile app enthusiasts can share their vision for AR apps for cars, pitching their ideas and designs online by March 31, 2018. The most visually and technologically innovative concepts will be shortlisted by the jury of renowned professors and industry experts by May 31, 2018.
Applications are closed
a year ago

EU Call for Proposals: Flexible and Wearable Electronics

To fully exploit the potential of Flexible and Wearable Electronics and overcome barriers of manufacturability, challenges need to be addressed in materials, processes for large-area fabrication and quality control, integration technologies, and demonstrating innovative and sustainable products for professionals and consumers.
Applications are closed
a year ago

Sub-Saharan Africa Call for Applications: Innovative project in Web Creation, Virtual Reality, Video Game, Animation and Digital Music

The Digital Lab Africa call for projects targets artists, producers, designers, startups, students in the media and creative industries. The call is open to any individual from Sub-Saharan African region having an innovative project in 5 categories of multimedia production: web creation, virtual reality, video game, animation and digital music.
Applications are closed
a year ago

Cryptocurrency, Cannabis, Virtual Reality and Alternative Travel Businesses among Hottest New Industries for Startups this year

Cryptocurrency, cannabis, VR and "alternative travel:" these are among the hottest emerging industries for startup entrepreneurs in 2018, according to data culled from online graphic design marketplace 99designs released this week.
a year ago

Wearable Data Analytics Bring Humans into the IoT

Data analytics provides companies, healthcare professionals, and consumers alike with further insight into the long stream of data that they receive from various sensors and devices, which increasingly includes wearable devices.
a year ago

Augmented Reality Smart Glasses in the Smart Factory: Product Evaluation Guidelines and Review of Available Products

Augmented reality smart glasses (ARSG) are increasingly popular and have been identified as a vital technology supporting shop-floor operators in the smart factories of the future. By improving our knowledge of how to efficiently evaluate and select ARSG for the shop-floor context, this paper aims to facilitate and accelerate the adoption of ARSG by the manufacturing industry.
a year ago

IDEMIA provides Remote Activation Technologies to SoftBank

IDEMIA, the global leader in trusted identities for an increasingly digital world, provides remote activation service for IoT devices such as wearables from SoftBank, a leading mobile network operator in Japan.
a year ago

GEODIS experiments Augmented Reality Solutions for its Logistics Operations in its Warehouse in Cologne, Germany

Equipped with data glasses, employees receive visual information into their visual field. This solution thus provides employees with all the information they need for order picking or loading. GEODIS has initially equipped twelve employees with this system.
a year ago

Blockchain, Machine Learning, Robotics, Artificial Intelligence and Wireless Technologies Will Reshape Digital Business in 2018

Blockchain, together with artificial intelligence, machine learning, robotics, and virtual and augmented reality, have the potential to deliver disruptive outcomes and reshape digital business in 2018. And companies that have not started the digital investment cycle are at high risk of being disrupted.
a year ago